*Contract Monitor 1:3*
| Disclaimer: This information is true and accurate as of the dates specified, to the best of our knowledge and belief, and is provided by the Graphic Artists Guild to help artists make informed choices. |
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G R A P H I C A R T I S T S G U I L D
N a t i o n a l C o n t r a c t M o n i t o r
v o l . 1 , n o . 3
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November, 1998
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IN THIS ISSUE:
- THE VERY STRANGE TALE of the Artist Who Worked For Free:
A Monitor Interview
CONTRACT COMMENTS on the following companies:
- Donovan and Green/American Express
- American Management Association (Our analysis, their response
to our analysis, and our response to their response.)
- NEGOTIATIONS: The Whole (Contract) is Greater Than
the Sum of Its Parts (Or, How to Keep Holes Out of the Whole)
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ADOBE and the Artist Who Worked For Free: A True Story
An interesting contract came our way recently, interesting in
that the client wanted to license the rights to some artwork,
and not pay the artist any money. And the artist agreed! What's
up with that?
Adobe Systems, Inc., makers of Adobe Illustrator, includes with
the program something they call the Digital Art Show. The Digital
Art Show is a collection of images created by various artists
using Adobe Illustrator. Adobe uses it to demonstrate the kind
of work that can be done with the product.
Adobe contacted an artist we know and asked if he would like to
have some of his work included in the Digital Art Show that was
being packaged along with the next release of Illustrator. The
artist was interested, and Adobe sent him a contract.
The contract from Adobe was standard in many ways, with clauses
covering the deadline, the rights Adobe was seeking, a warranty
from the artist, etc. What set this contract apart was that Adobe
was not offering to pay for the rights to the artwork.
Since the Monitor is constantly haranguing its readers not to give
up rights to artwork without fair compensation, we wanted to know
why such a contract, which pays the artist nothing, should be
considered, so we asked the artist.
MONITOR: Let's get this straight. You gave away some of your
artwork.
ARTIST: Not at all. What I did was to license Adobe to use some of
my work in a very specific, very limited way.
MONITOR: But you received no money, right?
ARTIST: Right. But I did get some things in return. First, the
images of mine that are in the Digital Art Show will be seen by a
lot of people, which is great promotion for me. Second, my name
and contact information appears with my work. And third, I didn't
create anything new for Adobe. All the images I licensed to them
were from previous jobs. Oh, yeah, and they gave me a copy of the
new release of Illustrator.
MONITOR: So how much is all that publicity worth?
ARTIST: Hard to say. But I've already gotten a couple of phone
calls from people who have seen the Slide Show, so it's certainly
effective as a promotion.
MONITOR: Did you negotiate at all with Adobe? Was the contract
acceptable to you without changes?
ARTIST: I asked for some changes. Actually, working with Adobe was
easy. There were two parts of the contract that concerned me. One
was that Adobe wanted the right to use my artwork not only for the
Digital Art Show, but for advertising and packaging. To me, that
goes beyond what I'm willing to license for free, so I wanted to
restrict my art to just the Art Show.
MONITOR: Did Adobe agree?
ARTIST: They did. The other clause that bothered me was called a
Disclaimer, where Adobe refused liability for damages in case a
third party or end user made use of my artwork. On that issue,
Adobe refused to budge.
MONITOR: But you still signed the contract?
ARTIST: Yes I did. They were really willing to negotiate on
everything else. Adobe gave me a lot of what I wanted, in terms of
rewording the contract. If Adobe had been unwilling to change other
parts of the contract, I wouldn't have signed. But they really
worked to accommodate me where they could, and I felt I could
make this concession.
MONITOR: So both you and Adobe made some concessions?
ARTIST: Yes, and we were both happy with the result.
MONITOR: Did the fact that you weren't being paid change your
negotiating strategy at all?
ARTIST: No. It makes no difference. You still have to understand
what your client wants, and understand how licensing rights work.
MONITOR: Are there any other circumstances where you'd consider
licensing your artwork without being paid a fee?
ARTIST: Well, yeah, for a charity or cause I believed in. But I'd
still make sure the contract stated exactly how my work was going
to be used, and that my rights were protected.
MONITOR: I want to go back to one thing you said earlier. You said
that you didn't create any new work for this project. Does that
mean that the artwork you licensed to Adobe, you had previously
licensed to someone else?
ARTIST: Right. And that's why you have to be really careful about
what rights you sign away. I made sure that with every piece I
sent to Adobe, I had retained the right to use the piece again. If
I had signed some exclusive-use contract for any of those pieces,
I couldn't have let Adobe use them. Or, even worse, if I had done
them as work-for-hire, I'd have no right to ever use them again.
Tell your readers: Know your rights!
MONITOR: I think you just did! Thanks.
(The contract from Adobe is reviewed below in the
Contract Comments section.)
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CONTRACT COMMENTS
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ADOBE SYSTEMS, INC.--Digital Art Show
Adobe Systems, Inc., is well known for the various page layout and
illustration programs they make. When Adobe wanted to license some
artwork for use in its Digital Art Show (a collection of images
distributed with Adobe Illustrator; see Interview, above), they
sent the artist a contract that was, for the most part, clear and
straightforward. However, a few of the terms of the contract
failed to adequately protect the artist's rights. These are
highlighted below, along with the changes made by the artist.
=> GRANT OF LICENSE
The original contract stated:
"Originator hereby grants to Adobe, a non-exclusive, worldwide,
royalty-free and perpetual license to display, modify, reproduce,
distribute, and use the Licensed Digital Files in whole or in part
on or in conjunction with the Illustrator Product and the non-
exclusive, world-wide right to sublicense others in its normal
distribution channels to do any and all of the foregoing.
Originator also hereby grants to Adobe a non-exclusive, worldwide
royalty-free, perpetual license to display, modify, reproduce,
distribute and use the Licensed Digital Files electronically or in
printed material, including, but not limited to, in advertising
and packaging.
The artist made these changes:
First, the artist deleted the word "perpetual", replacing it with
"limited". This helps to insure that the artwork will be used by
Adobe only for the stated purpose.
Next, the artist did not want to allow uncontrolled modifications
to the artwork, so the phrase in parentheses was added: "modify
(provided all modifications are for the purpose of revising the
form of the Licensed Digital Files and not their content)"
Finally, the artist did not want Adobe to have the right to use
the licensed artwork in advertising or packaging, believing that
advertising art should command the payment of a fee. (Remember
that Adobe was not paying for the right to use this artwork.) The
last sentence of the clause, which would have given Adobe
advertising rights, was deleted.
Here's the final wording of the clause, as agreed to by both parties:
"Originator hereby grants to Adobe a non-exclusive, worldwide,
royalty-free and limited license to display, reproduce, distribute,
modify (provided all modifications are for the purpose of revising
the form of the Licensed Digital Files and not their content) and
use (all or some of) the Licensed Digital Files in whole or in part
in the "Digital Art Show" in the Illustrator Product. Originator
also grants to Adobe the non-exclusive, world-wide, limited right
to sublicense others in its normal distribution channels to do any
and all of the foregoing.
=> WARRANTY
The original contract stated:
"Originator hereby represents and warrants with respect to the
Licensed Digital Files that... (c) the Licensed Digital Files do
not contain any matter that does or will infringe, violate, or
invade any right to privacy or publicity, copyright, trademark,
patent or other right of any person or that is defamatory, and
(d) the Licensed Digital Files do not contain any electronic virus
or other information that will affect or alter the execution of
the Illustrator Product or the program or files of users of the
Illustrator Product."
What concerned the artist was the lack of any limitation on the
warranty. He wanted the warranty to state that he would make his
best effort to guarantee that no one would be harmed by his work,
but also that he could only guarantee the work insofar as it was
within his control.
To do this, the artist added the phrase "to the best of the
Originator's knowledge" to the beginning of the two final parts of
this clause. The artist is still committed to making an effort to
provide work that doesn't cause any harm, but only up to the point
that it is in his power to do so.
=> Here's the final wording of the clause, as agreed to by both
parties:
"Originator hereby represents and warrants with respect to the
Licensed Digital Files that... (c) the Licensed Digital Files do
not contain any matter that does or will infringe the copyright of
any third party, (d) to the best of the Originator's knowledge the
Licensed Digital Files do not contain any matter that does or will
infringe, violate, or invade any right to privacy or publicity,
trademark, patent or other right of any person or that is
defamatory, and (e) to the best of Originator's knowledge the
Licensed Digital Files do not contain any electronic virus or other
information that will affect or alter the execution of the
Illustrator Product or the program or files of users of the
Illustrator Product."
UNCHANGED PARTS OF THE CONTRACT
Two other clauses in the original contract, neither of which were
changed, are worth looking at. The first is one that ought to be
included in every artist's contract:
"NO ASSERTION OF RIGHTS
It is expressly understood and agreed that, except for the licenses
granted Adobe under this Agreement, as between Originator and Adobe,
all right, title, and interest in and to Licensed Digital Files
vests solely and exclusively in Originator."
This important statement makes it clear that the rights licensed to
Adobe are only the ones specified in the contract, and that the
artist retains all other rights.
You can think of this clause as your Bill of Rights. In fact, it's
just like the final item in the real Bill of Rights! The Tenth
Amendment to the Constitution of the United States (you remember
that one, don't you?) states:
"The powers not delegated to the United States by the Constitution
or prohibited by it to the States, are reserved to the States
respectively, or to the people."
Good precedent!
The other clause is the one that the artist tried unsuccessfully to
change, the Disclaimer clause referred to in the interview, above.
The DISCLAIMER clause attempts to prevent the artist from ever
recovering any damages from Adobe.
It reads, in part:
"Adobe shall not be liable to Originator...for any loss of revenue
or profit...even if Adobe has been advised or had reason to know
of the possibility of such damages. In no event shall Adobe be
liable to Originator for any unauthorized or unintended use of the
Licensed Digital Files by Adobe's end users or any third party."
The artist felt that if Adobe knew about, for example, an end
user's misuse of the artist's work, and Adobe did nothing about it,
Adobe should be liable for damages. According to the artist, Adobe
felt that deleting this clause would open them up to unlimited
liability for damages, in circumstances over which they had
no control.
As the artist explains in the Interview above, he accepted Adobe's
stand on this for two reasons. First, the person he was negotiating
with from Adobe was careful to fully explain why this clause
mattered to Adobe. Second, and more importantly, the artist felt
that Adobe had engaged in honest and genuine negotiations, as
evidenced by their concessions on other points.
Both Adobe and the artist worked hard to achieve several goals:
- to understand their own needs
- to understand the other party's needs
- to establish trust in each other
- to write a contract that worked for both
It appears they succeeded.
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(Contract) size doesn't matter!
There are actually three parties to this contract, rather than the
customary two. The first party is Donovan and Green, a design firm.
The second party is a large, well known financial services company,
for whom Donovan and Green is producing a newsletter. Donovan and
Green is contracting with the third party, an artist, to produce
illustrations for the newsletter.
The contract we reviewed from Donovan and Green is short and
simple--so short and simple that at first glance, we assumed
something must be missing. Short contracts often leave out
important protections, but the Donovan and Green contract covers
most of what we feel is crucial for the artist.
Here's how this contract handles some of its points.
=> INTENDED USE OF ARTWORK
Item: Donovan and Green has the right to "One time, exclusive use
of work commissioned by Donovan and Green for use in
[name of newsletter]."
Comment: This is a clear statement of the exact purpose for which
the artist is licensing rights to the artwork. Any other use is not
covered under this contract.
=> OWNERSHIP OF ARTWORK
Item: "The illustrator will have ownership of drawings."
Comment: The disposition of original artwork is sometimes
neglected in a contract. Here it's dealt with as it should be.
=> NON-COMPETE
Item: "Illustrator agrees not to use the artwork for similar
products and/or competitive companies for a period of one year...
except as authorized, in writing, by Donovan and Green."
Comment: This seems fair. The right to license the artwork reverts
back to the artist after a year, but during that year, Donovan and
Green's exclusive use is protected. Donovan and Green also allows
for the possibility that the artist might be able to regain this
right before the year expires.
=> ARTIST'S CREDIT
Item: "Credit shall be given as follows: Illustration by
(name of artist)."
Comment: Again, an item that is sometimes neglected by both artist
and client, and again, a clear statement of what will be done.
=> WARRANTY
Item: "...the illustrator assures Donovan and Green that the
illustration(s) provided is/are his/her own and that he/she has the
right to approve its use as indicated in this agreement. He/She
will also hold harmless and defend Donovan and Green and its client
(name of client) against any claims arising in connection with the
rights in question of title or authorization for the use of the work."
Comment: Compared to other warranty statements we've seen, this is
a model of simplicity. Note that the artist is not being required
to "hold harmless and defend" Donovan and Green against any claims
at all, only against those that have to do with ownership--
something the artist is able to control.
=> REUSE OF ARTWORK
Item: "Additional reproduction of artwork by our client (name of
service company) will be cleared by the client directly with you.
Donovan and Green is responsible for the use(s) specified
below only."
Comment: This is the only clause which we felt could have used a
little fleshing out. We don't know exactly what is meant by the
word "cleared." We assume, of course, that to "clear" something
means to ask permission, and that the service company would ask
permission to reuse the artwork. Our concern is that the phrase
might be interpreted to mean that the service company merely has to
notify the artist in order to reuse the work, which would not be in
the artist's interest. One possible way to way to clear up the word
"clear" is to change it to "negotiate."
All in all, this is a contract that protects the artist and the
client, using clear simple language to express terms that are fair.
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AMERICAN MANAGEMENT ASSOCIATION
When is a contract not a contract?
American Management Association (AMA) is a not-for-profit New York
educational corporation. We were originally going to review this
contract, which is for artwork for a periodical, in the last issue
of the Monitor. When we notified AMA of our intention to review
their contract, AMA sent us a response. In the interest of
fairness, we include (in Part 2, below) all relevant parts of
their response.
AMA, PART I: THE CONTRACT
First, the good news:
=> PAYMENT SCHEDULE -- AMA, unlike many of the companies we've
seen, pays the artist upon acceptance of the artwork. This is a
good thing!
Now, the bad news:
=> REVISIONS -- The contract states that "AMA may demand changes
in the preliminary sketches, and the Artist shall make such
changes."
Comment: It's reasonable for a client to expect the artist to
make certain types of revisions for no additional fee.
However, if the revisions are significant enough that the
artwork no longer conforms to the terms of the original
agreement, the artist should be paid for the extra work.
One illustrator we know handles the issue by including this
provision in his contracts:
"Client shall be responsible for making additional payments
for changes requested by Client in the original assignment.
No additional payment shall be made for changes required to
conform to the original assignment description."
=> THIRD-PARTY LICENSING -- The contract also states that the
artist transfers to AMA the right to "license the Work...to third
parties, " but the contract does not stipulate that any additional
fee will be paid to the artist.
Comment: We feel that the artist should always receive additional
compensation when artwork is licensed for a third-party publication,
and when artwork is reused in other publications owned by the same
client.
=> MODIFICATIONS TO THE ARTWORK -- Under the terms of this contract,
the artist specifically "waives his rights to object to any
distortion or alteration of the Work..."
Comment: By accepting this waiver, the artist accepts a diminished
role in the creation of the final product, and runs the risk of
losing any input into the look of the finished work. We don't
believe that the artist and the client are adversaries, and we
suggest a different approach: give the artist the right to be
consulted regarding the changes, and let the artist have the first
shot at making them. That type of working relationship protects
the interests of both parties.
One solution is to insert a phrase that gives the artist the right
to make suggested modifications, or to approve modifications made
by the client. Another possibility is to give the client the right
to make changes of "cropping and sizing only."
=> WARRANTY -- The contract states that the artist warrants that
the work is original, not previously published, will not infringe
or violate the copyright of any person or party whatsoever, and
that the work is not defamatory or otherwise unlawful in any
respect. This clause also calls for the artist to indemnify AMA
and its licensees against any damages that might arise if the
warranty was breached.
Comment: We appreciate that AMA wants to be certain the artwork is
original. We also believe that an artist cannot have complete
control over whether artwork is later deemed to be defamatory or
otherwise unlawful. We recommend the insertion of a simple
phrase--"To the best of the artist's knowledge"--to protect the
artist. The new wording might read: "Artist warrants that to the
best of his/her knowledge, the work is not defamatory..." etc.
=> KILL FEE -- None. The contract can be "terminated by AMA at
its sole discretion" without payment of any fee.
Comment: (See our discussion of kill fees in the last issue of the
Monitor.) We feel that if the artist does any work on a project, a
reasonable kill fee should be paid.
AMA, PART 2: RESPONSE FROM AMA
This response was sent by Seval Newton (Director, Art & Production,
AMA Periodicals) to Paul Basista, President of GAG.
I have looked at the points you raised regarding our contract
for services with artists. Obviously this contract was passed
on to your offices, by an artist who has not worked with us. I
am quite confident that any artist who has been working with us
and never faced the unfair situations you describe would have
trouble sending it to you. And the reason for that is that none
of the situations you are concerned about are accurate.
Here are my answers:
We rarely make any 'extensive' changes to the artwork. If the
changes are our fault (either we did not relay the information
properly, or asked a bar chart, but it should be a graph chart,
etc.) we pay extra money. There has never been a time when an
artist felt that he made too many revisions and got nothing for
it. If we do major revisions, we pay extra even if it is no
fault of AMA's.
The agreed upon price covers all the mentioned additional usages,
which is fully explained to the artists, and the art always
stays with the article, no matter in which form it is published.
If we want to use the art with another article, that is a re-use
that we pay for, after agreeing on a price with the artist.
If I am going to do any color or other alterations, the artist
is contacted and given the chance to do it himself. Usually we
agree upon having us do the minor revisions (such as deletion of
bkg color, or an unimportant element, or changing a business
suit from yellow to a more businesslike color, etc.) in
Photoshop to save time. Other changes that may occur happen
during the printing; overinking or underinking can change the
original colors to some degree, and that is unavoidable in web
printing.
This paragraph [Editor's note: we assume that this is a
reference to our comments on the Warranty Clause] is bad news
ONLY if the artist is using someone else's work and presenting
it to AMA as his own. Then, he definitely should bear the cost
of the consequences. It is silly to suggest a "frivolous suit"
at this point.
We do have a kill fee. This is another contract. All the artists
who work for me, work with the understanding that they'll do a
good job, and nobody asks for this information. But if they did,
I would say yes, we do have a kill fee of 50% of the sketch fee
or if the art went into finish, then 50% of the contracted
amount. This is very rare, usually both I and the artist can
tell when a concept is not working well at the sketch stage. In
all my 9 years with the Management Review magazine, we only had
one instance where the sketches were fine (this was a new artist),
and the final he brought in looked so different than both his
samples, and the sketch he did, that I could not publish the
work. The artist's execution was poor. However, due to the fact
that he had finished the work, he was paid the full fee, and
another artist was assigned to do the job over.
The reason you are asking these questions is because you have
not talked with an artist who works with us. Otherwise you
would know that these are not our issues at all. Our issues are
usually how to do the best job, how to meet the deadlines. I am
also an artist and I am quite comfortable that we are FAIR to
our artists. I can give you as many names as you like, you can
call them ask them how they like working for AMA.
[End of quote from letter]
AMA, PART 3: GAG AND THE MONITOR RESPOND TO AMA
Paul Basista wrote back to AMA as follows:
Dear Ms. Newton:
Thanks for your email message of June 23 in response to our
letter concerning the AMA's contract for services with artists.
Contrary to your assumption, the contract was forwarded to us by
one of our members who received it from you. In fact it is the
policy of Contract Monitor only to review contracts that have
been brought to our attention by members who have actually
received them from clients.
Our subscribers will be pleased to learn that your actual
practices are more equitable than your contract indicates.
However, we question why the realities of doing business with
the AMA are not spelled out in your contract.
We look forward to hearing from you again, and we're sure our
Contract Monitor subscribers will be interested in your response.
Sincerely,
Paul Basista, CAE
Executive Director
[End of Paul Basista's letter]
To Paul's excellent response, we at the Monitor would only add this:
When you sign a contract, the terms of that contract are the terms
under which you have agreed to work. The more clear and
comprehensive the contract, the less chance for problems to
develop later on. Most of AMA's response to us focuses on claimed
differences between the stated terms of the contract, and the way
AMA actually deals with artists.
There is nothing preventing AMA from changing its contract so that
it reflects the type of artist/client relationship spelled out in
Seval Newton's letter. We encourage AMA to do so.
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NEGOTIATIONS: When the whole is greater than the sum of its parts.
If the contracts you get are always written exactly the way you
like them, boy, are you lucky! More often than not, there's a
problem with at least some of the terms of the contract that's
being offered to you. But you don't want to reject a job just
because part of the contract isn't perfect, do you? What to do?
NEGOTIATE!
Negotiating at its simplest means discussing the terms of the
contract with your client, with the goal of fixing the problems.
We offer three tips to help you to be a good negotiator.
TIP #1: UNDERSTAND THE TERMS OF THE CONTRACT. You already know this
is important, or you wouldn't be reading the Monitor. Contracts are
often loaded with words and phrases whose meanings are, to put it
mildly, not completely clear. You have to consider every clause,
and ask yourself, If I agree to this clause, exactly what am I
promising to do? For example, if you read in a contract that the
work you will be doing is "work-made-for-hire," you have to know
what that phrase means in order to decide if you want to agree to
it .
The phrase "work-made-for-hire" has a specific meaning that is not
immediately obvious just by reading the words. (See the glossary of
contract terms on the GAG Web site, at
http://www.gag.org/contracts/glossary.html)
TIP #2: CONSIDER THE CONTRACT AS A WHOLE. Another way of saying
this is, think about the connections between one clause and
another. For example, fees are often covered in one clause, while
the project deadline is covered in a separate clause. But a tight
deadline might be worth a higher fee.
TIP #3: KNOW WHAT YOU NEED. Yeah, yeah, we can almost hear you
saying to yourself, "I need what every other artist needs, lots of
love and a faster internet connection."
But you also need at least one of the following: more money; more
clients; more time. If you can prioritize your needs, you can
negotiate more effectively.
The Adobe contract we covered at the beginning of this issue
illustrates these points. The artist who signed that contract is an
established, successful illustrator, who can command high fees
for his work. Yet he was willing to license rights to his work to
Adobe for free, because the job gave him something he needs as much
as money: exposure. At the same time, he when studied the original
contract and understood its terms, he saw that some changes were
called for. He asked for, and got, most of what he wanted. And
when he made a concession to Adobe on an important point, he was
still satisfied with the contract as a whole, because Adobe had
accepted most of the changes he suggested.
Lots of books have been written on the subject of negotiating. One
that we found helpful is "Getting To Yes: Negotiating Agreement
Without Giving In," by Roger Fisher, published by
Houghton Mifflin, (c) 1991.
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The Graphic Artists Guild National Contract Monitor is a
bimonthly e-mail service published by the Graphic Artists
Guild, a not-for-profit organization headquartered in the
State of New York. Information provided in the Contract
Monitor is accurate to the best of our knowledge as of the
date shown above. The Graphic Artists Guild provides this
information to members to help them make informed choices.
The Guild encourages reproduction and distribution of this
document for the benefit of free-lance artists and designers.
Please credit the Graphic Artists Guild, and do not alter
contents.
Additional information on companies listed here can be found
on the Graphic Artist Guilds web site at www.GAG.org
Back issues of the National Contract Monitor are summarized at
http://www.gag.org/contracts/contracts.html
The Graphic Artists Guild promotes and protects the
economic interests of its members. It is committed
to improving conditions for all creators of graphic
art, and to raising standards for the entire industry.
The Guild is a union that embraces creators at all
levels of skill and expertise who produce graphic art
intended for presentation as originals or reproductions.
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For submissions/comments, send your request to
Paul Basista at <execdir@gag.org>
Inquiries and information are always welcome.
Graphic Artists Guild
Contracts Committee
90 John Street, Suite 403
New York, NY 10038
212-791-3400
212-791-0333 (fax)
http://www.gag.org
(c) 1998 Graphic Artists Guild
Paul Basista, CAE
Executive Director
Graphic Artists Guild